Programme


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Monday, 04. May 2009 - DAY1

  
 Workshop
9:00am - 12:00pm

WS 4: New media for creative learning in school
(wird sowohl in Deutsch als auch Englisch angeboten)

Wolf Hilzensauer,
Salzburg Research, AT

mehr...  

  • max. 15. participants, registration required
  • Cost: € 45,-/Workshop
  • No previous knowledge necessary
  • Please bring your own laptop with you
  

Monday, 04. May 2009 - DAY1 
  
 Introduction
1:00pm - 1:15pm

Welcome
LSR Herbert Gimpl, Amtsführender Präsident des Landesschulrates für Salzburg, AT
Vertreter des Ressorts Erwachsenenbildung, Bildungsmedien und öffentliche Bibliotheken, Salzburg, AT
Siegfried Reich, Salzburg Research, Wissenschaftlicher Leiter und Geschäftsführer, AT

1:15pm - 1:50pm

Creativity in the Network Age
Margarete Boden, Universität Sussex, UK

1:50pm - 2:45pm

Innovation as a distributed, collaborative process of knowledge generation
Markus F. Peschl, University Vienna, AT und Peter Sloep, Open University of the Netherlands/CELSTEC, NL

20min
Break
3:05pm - 4:00pm
„Coolhunting” and „Coolfarming” through Swarm Creativity
Peter Gloor, Massachusetts Institute of Technology (MIT), Center for Collective Intelligence, USA
4:00pm - 4:45pm
Joint discussion with speakers and audience
The myth of collective strength in the net: Creativity and Innovation between individual talents and groups? What are the challenges for future education?
15min
Break
5:00pm - 6:30pm

Forum for E-Kreativität and E-Innovation

CONDOR - Webtool for trend research. Peter Gloor, Massachusetts Institute of Technology (MIT), Center for Collective Intelligence, USA

NEUROVATION - The open platform for ideas.
Anna Maria Köck, Technische Universität Graz, AT

Volition test online and QUOD.X®: Managing innovation processes effectively.
Michael A. Defranceschi, Defranceschi Consulting, AT; Markus Deimann, Fernuniversität Hagen, DE

EU Project ID-Space: Tools for distributed, collaborative product innovation. Symeon Retalis, Universität Piraeus, GR; Wolfgang Greller, Open University of the Netherlands, NL

Webbased events for new ideas - BarCamp and Webmonday. Renate Millebner, Medienpädagogin, AT

The „WebTourCreator” for "Student generated E-Learning".
Thomas Laukamm, Fachhochschule für Ökonomie & Management , Essen, DE

Semantic Networks as Goal-directed Facilitative Feedback for Competence Development Support. Marco Kalz, Open University of the Netherlands/CELSTEC, NL

LEGO® MINDSTORMS® for Early Years Education.
Lois Leonard, Design and Making Centre, UK

Project: "Building robots". Ludwig Bermoser, Christian Doppler Gymnasium, AT

Programming for kids and youngsters. Chris Wegmayr, ARGE VS EDV Salzburg, AT

iClass - Intelligent Distributed Cognitive-based Open Learning System for Schools. Reinhold Hawle, bm:ukk, AT

6:30pmDinner
    
7:30pm -9:30pm
Evening activity: „Flash of inspiration“ - Salon for Innovation and Creativity
    
    
Tuesday, 05. May 2009 - DAY2
 Introduction
9:00am - 9:30am 
Web 2.0: Ein Raum für kreatives Lernen?
Michael Kerres, University Duisburg-Essen, DE
 Session 1-1Session 1-2
Session 1-3
 
E-Learning and creative Learning in school
Helmut Stemmer, bm:ukk, AT (angefragt)
Creativity- and  Innovation comptence in higher education and enterprises
Charlotte Zwiauer,
University Vienna, AT (angefragt)

New technological developments in the field of web-based creativity and innovation tools
Robert Kristöfl, bm:ukk, AT

9:35am - 11:05am
Learning to read without a book: "Antolin"
Brigitte Kleiner, Praxisvolksschule der
Pädagogischen Akademie Tirol, AT
Innovation and Learning: The EU-Project „Learnovation“
Stefania Aceto, Scienter, IT
Investigating web-based tools in light of a humanistic perspective on creativity
Renate Motschnig, University Vienna, AT
Creative Language Learning: Learning platforms and Web 2.0 as protected creative environment
Angela Kohl; David Bogner
e-LISA academy, AT
Web 2.0 based approaches to support innovative action in enterprises
Olaf Zawacki-Richter, FernUniversität
Hagen, DE; Joachim Hasebrook, zeb/, DE

Tools for distributed, collaborative product innovation: The EU-Project ID-Space
Symeon Retalis,
University Piraeus, GR

Wolfgang Greller, Open University of the Netherlands, NL

Kreative Web 2.0 Arbeit (YouTube) mit sozial benachteiligten Jugendlichen
Iwan Pasuchin,
University Mozarteum
Salzburg/MediaLab, AT
Medien und kreativitäts-fördernde Lehrund
Lernkultur an der Hochschule: Projekt
„DaVinci“

Angela Carell, Ruhr-University Bochum, DE
25min
Kreative Pause
  
 Session 2-1

Session 2-2

Session 2-3
11:30am - 12:45pm
Games and digital innovation culture
Sandra Schaffert, Salzburg Research, AT
The role of design and competence for problem solving
Robert Luckmann, Land Salzburg, AT
New tools for creativity and innovation processes
Georg Güntner, Salzburg Research, AT
The creative use of PC-games in school
Sonja Gabriel, BHAK/BHAS/Laa/Thaya, AT
Knowledge creation in design-based learning: Case study: Course "Communication, Knowledge, Media“
Heidrun Allert; Christoph Richter, Fachhochschule Hagenberg, AT
KiWi - A flexible platform for Social Media applications
Sebastian Schaffert, Salzburg Research, AT
Fail early, fail often: Game culture, Web 2.0 and successful learning environment
Marek Buzinkay,
Leeds Metropolitan University, UK
Being Aware – Encouraging differentiation for creativity in digital media
Susanne Grabowski
University Bremen, DE
Creating art in the age of digital reproduction:
Learner‘s interaction with a webbased sketching software

Ayse Kok, University Oxford, UK
e-learning in vocational training: Case studies about learning communities - creativity and team oriented problem solving
Christian Schrack, bm:ukk, AT

Course: "Problem solving comptence": Use of e3-Portfolio - agile development of a collaborative Online-Environment
Johannes Metscher
University Augsburg, DE 

How people are using Twitter during conferences
Martin Ebner, Technical University Graz, AT
1h 15min
Lunch
  
 Session 3-1
Session 3-2 Session 3-3
2:00pm - 4:00pm

Mediation of digital Arts and Culture
Michaela Luckmann,
St. Virgil Salzburg, AT

Open Innovation
Markus Lassnig, Salzburg Research - e-Motion, AT
Web 2.0 an new Tools for the public space
Reinhard Ehgartner, Österreichisches Bibliothekswerk, AT
Integrating Storytelling Support into Video and Slide Sharing Platforms
Jana Herwig,
University Vienna, AT
Open Innovation versus the „Gore-Tex“- principle in Innovationmanagement.
How do enterprises generate Innovation jointly with clients?

Mark Markus, Salzburg Research, AT
Das Konzept der „Onleihe“ – Digitale Medien @ Öffentliche Bibliothek
Holger Behrens, Digitale Virtuelle Bibliotheken
(DiViBib), DE
The role of E-learning  in mediating Art and Culture
Marion Gruber, University Innsbruck, AT
Web-based Open Innovation - Wie Online-Gemeinschaften Dienstleistungen, Produkte und Wissen produzieren?
Andrea Back, University St. Gallen, CH
Zukunftswerkstatt Bibliothek Web 2.0:
Kultur und Bildung gehen Spielen – Spielen Sie mit!!!

Jin Tan, Staatsbibliothek zu Berlin, DE
„Wishes and Visions”: Creating an European Interactive Children’s 3D Museum
Erika Hummer, bm:ukk, AT
Piet Heyboer, Haag Montessori Lyceum, NL
Principals, processes and practical tipps for creating online-communities
Sandra Schaffert, Salzburg Research, AT
Mobile phone novels - Made in Europe
Oliver Bendel, Author and Scientist of the University St. Gallen, CH
"Participatory Design in Action: Local Community History and "Lerne
Augsburg kennen!"

Tom C. Vogt, University Augsburg, DE
"Neurovation"– The open platform for ideas. Supporting the generation of ideas for and in enterprises
Anna Maria Köck, Technical University Graz, AT
Trends for E-Book Readers
Daniel Schreiner, HixBooks Gmbh, AT
    
 Future Outlook
4:05pm - 4:45pm
Chances and Risks for education in supporting digital creativity and innovation?
Farewell